Tuesday, February 25, 2014

Digital Nation


Christine Bizier

Professor Kelly Warren

ENC 1102

February 18, 2014

Technology in Education

          No one can deny that we are now living in a Digital Nation. You can see people using some form of technology everywhere you go. We are bombarded with hi-tech stimulation from birth. Almost all infant toys have some form of electronic stimuli, be it lights or sound. So why would we not continue to use this new technology in the education of children? If we can keep all children interested in learning by allowing them to learn from games, could this possibly help out deteriorating testing scores and increase the graduation rates? With the average student between the ages of 12 and 17 playing some form of digital game (Schaffhauser) weekly, if not daily, it may prove beneficial to incorporate learning into games. If we can provide the right curriculum for students to learn from gaming, this might be what schools need to revive the desire to learn, keep students motivated while in school, lower the dropout rates and increase graduation rates.

          Educational games have been around for decades, and with the boom of technology, especially mobile devices, the demand for “digital learning games” (Molnar) has increased. Currently, the major marketplace for educational games is parents with young children while a smaller percentage is with the school system. The biggest barriers to educational games in a classroom setting are the cost, even though teachers who have used digital games have found that they are effective with low performing students (Molnar). While the cost prevents most schools from incorporating digital learning, consumers are spending approximately $21 billion annually on digital games, and nearly half of American households have one or more games systems (Schaffhauser).

          In a research study conducted in 2006 by the “Federation of American Scientists” (Clark) their preliminary results found that students learning through digital games showed a higher cognitive competency over traditional instructional conditions. In addition, they compared game designs and found that enhanced designed games had a greater learning curve over simple basic games. While games appear to provide a new way to educate children, the development of effective educational games, is very complicated task. This, in turn, underscores the importance of game design when games are going to be used as an educational device. Besides games providing a different learning environment, they have the potential to motivate learning by challenging the player to level up or get a better score. This desire to advance from level to level is what gets players absorbed with a game. They also provide a social learning platform (Phillips), by allowing players to compete with each other, as well as, assist a struggling player.

          Quest to Learn is a school located in New York who has taken on the concept of learning from gaming.  Their whole curriculum is based on educational computer games. They have a full time game designer as part of the faculty, who works to incorporate the requirements needed for all subjects and lessons. The school opened their doors in 2009 for their first group of students in the sixth grade, and in 2012 they had their first class of ninth graders. Their belief is that through gaming students will be able to solve problems. They do not use the standard grading system of A’s, B’s and C’s but instead use “game-like levels – novice, apprentice, and expert” (Sutter). At Quest, the students become explorers inside of a game where they are to complete an assignment. Once a mission has been completed, another begins. It is an ongoing learning cycle that keeps the students motivated. Quest supports a completely new way of thinking (Sutter). In standardized state testing, the students at Quest have outperformed their peers in conventional schools.

          While many think that this is the direction that schools should be moving towards, there are those who disagree and believe that we should continue to educate children by using strict discipline and lectures. By teaching through repetition, we can continue to educate all children.

          With the advancement of technology and the fact that most households use some form of this technology, i.e. cell phones, tablets, and/or computers, and many children playing games on these devices, it only makes sense that we develop some form of education via digital media. With the incorporation of digital gaming in a school’s curriculum, this might be the teaching tool that will keep all students involved and excited about learning.

 
Works Cited

Clark, Tanner-Smith and Killingsworth. Digital Games for Learning: A Systematic Review         and Meta-Analysis. SRI International. May 2013. Web 16 Feb. 2014.

Molnar, Michele, and Sean Cavanagh. "Consumer Demand for Digital Learning Games,   Simulations Growing Worldwide; But level of interest in K-12 lags behind."        Education Week 18 Sept. 2013: 12. Academic OneFile. Web. 17 Feb. 2014

Phillips, Vicki and Zoran Popovic. “More than child’s play: games have potential learning          and assessment tools: we have the technology, experience and understanding to       engineer simulations and games that are assessments for learning (formative        assessments), assessments of learning (summative assessments), and potentially        even assessments as learning tools.” Phi Delta Kappan 94.2 (2012):26+.    Academic OneFile. Web. 16 Feb. 2014.

Schaffhauser, Dian. Will Gaming Save Education, or Just Waste Time? The Journal.        August 2013. Web 2/16/2014

 Sutter, John D. Gaming Reality. CNN New York. Web. 2/16/2014.

Sunday, February 16, 2014

Journal 3 - Digital Nation


          There was so much information to take in on the film “Digital Nation” that I really did not know where to begin. There were several things that caught my attention while watching. The multi-tasking segment where they did test studies with MIT students was very surprising. As a data entry clerk, I tend to do this myself while at work. I usually have four to five different screens open on my computer, as well as, answering phones, having students, teachers and/or parents coming into my office, it makes me wonder if some of the tasks I am working on might be suffering because they do not have my undivided attention. Another thing that really caught my attention is the gaming sequence. Although I have not gone into an online game with other players, I do consider myself to be an avid gamer, especially quest type games. There have even been a few days that I have played all day long trying to beat the game. The final area that I found really fascinating dealt with education. Although I am not a teacher, I have worked in the school system for 20 years, and I am working towards a degree in education. I would like to learn more about the schools that are using technology as the basis of their curriculum and how they compare to the standardized curriculum that has been used for decades. This brings a question to mind, “Because the state based testing has been changed from pencil and paper to computers, will these schools have better testing results?”

Monday, February 10, 2014

June 16, 1961


June 16, 1961

            Researching the New York Times Archives for events that happened on June 16, 1961, I found many interesting topics that I wanted to write about, but none of the issues that caught my interest included at least three references. The only subjects that had three or more references included government and sports.

            The sporting highlights include several golf classics, as well as, numerous tennis matches. There were no football games either pro or collegiate, nor were there any basketball games. Although there were no football games, there was a quick mention that the Titan’s signed three players to their team. There were two International Soccer games one played in Italy, and the other played in Montreal.  In addition to these sports, there was one National Collegiate baseball game.

            The golf tournaments included both amateur and professional games. New Jersey State held two separate annually celebrated tournaments. The men’s tournament for amateurs was in Bloomfield, NJ, where they celebrated their sixtieth event and women’s Metropolitan Golf Association was in Montclair, NJ, where they celebrated their fifty-eighth championship that year. There was one other amateur golf championship held in Turnberry, Scotland, where an American Airman was able to move into the quarterfinals (Morrow). The final golfing event was a US Open championship in Birmingham, MI at the Oakland Hills Country Club. This golf course, nicknamed “The Monster”, is the most terrorizing course that golf can offer, and it lived up to it at this event (Arthur).

            There were several different tennis matches held, and they ranged from Intercollegiate to Championship games for both men and women. The Brooklyn men’s championship held their quarter finals at the Knickerbocker Field Club located in Brooklyn, NY while the Kent women’s championship games were in Beckenham, England in which two Australians defeated the top American women. There were also matches held at Wimbledon in Bristol, England for both men and women, where Australia’s top player, Rod Laver, announced that, “he was ready to turn professional if he won the English title at Wimbledon” (Howard).

Works Cited

By, ARTHUR D. "Sports of the Times." New York Times (1923-Current file): 39. Jun 16 1961.
      ProQuest. Web. 9 Feb. 2014.

"HOWARD BOWS IN TENNIS." New York Times (1923-Current file): 38. Jun 16 1961. ProQuest. Web.
      9 Feb. 2014 .
"Morrow Wins Twice and is Only American Left in British Amateur." New York Times (1923-Current


      file): 39. Jun 16 1961. ProQuest. Web. 9 Feb. 2014.

Tuesday, February 4, 2014

Gallery Showing


Christine Bizier

Professor Kelly Warren

ENC1102

January 28, 2014

Gallery Showing

          As a parent of a Photography Art Major, with a minor in art history, I have learned to love student art shows.  While I can usually find beauty in any photograph, I tend to like those whose subject matter are of nature the most. These include both Mother Nature and Human nature. The medium used in the printing of a photograph, deciding whether to use color or black and white, can also influence the viewers feel of a picture.  “A truly good photograph tells a story. It should connect to the reader. That’s all there is to it really. Things like composition, focus, color, lighting and subject matter are all in a sense just fashionable. But the photos that tell stories are timeless.”Leslie Dean Brown.

          Sunsets have always held a special place in my heart. While anyone can take a picture of a sunset, to truly master this art requires time and patience. Stephen Hunter’s “Savusavu Sunset-Fiji” has managed to do this feat. The sun setting behind the silhouette of the tree, along with the combination of the colors of the setting sun with the evening clouds, which are reflecting off the water, made this the first photograph that caught my eye. Sunsets tend to be very soothing and bring a sense of calm to the viewer. The beautiful colors that a sunset provides are nature’s way of saying goodbye at the end of a day. The golden hues that blend themselves into orange and red, cast their colors beautifully over the ocean’s surface. While the sun has not completely set, you can still see the slight darkening of the night sky. These colors from the night sky are also reflected in the ocean’s surface, as well as in the depiction of the edge of the horizon.

          Another intriguing form of nature that I find fascinating is fog. There is usually something mysterious that fog brings to a photograph that tends to make them seem timeless in nature. One more photograph by Stephen Hunter “Morning Mystery” was a second picture that I found very captivating. It makes the viewer wonder where and when the photograph was taken. Was this the beginning or the ending of the day? Was this the type of picture the photographer was trying to get? Or perhaps the moment was something completely unexpected. The mystery of the picture was increased by the use of black and white photography. The picture was taken from the ground and looking high up in an attempt to see the sky. And while we cannot see the sky through the fog, we are able to see rays from the sun shining down through the haze the fog has provided. The combination of the fog and the sun’s rays has help to remove the texture from the trees which provided the photographer to once again use silhouettes in his finished picture. The use of silhouettes in fog, mist or haze provides the viewer with the ability to look at the complete picture instead of one specific object.

          The beauty of a new born baby melts my heart. The photograph by Savannah Dobbs, “Daddy’s Little Girl”, brought a huge smile to my face. You can almost feel the love and protection that the newborn father has towards his little girl. The size of the fathers hand in contrast to the baby’s head shows how delicate and fragile a newborns life is. The picture also gives one the feel that this father is strengthening the bond between father and daughter as he gentle kisses her. While you cannot see the father completely, one can just imagine that he has closed his eyes when the picture was taken. I found this to be a great example of black and white photography. While the color version might be just as beautiful, I believe that the use of black and white photography helps to soften the features of the subjects by providing contrast and shadows which helps to bring a timelessness to this picture.

          While I found all of the photographs in the gallery showing interesting, I was completely drawn to those that portrayed nature over the ones that illustrated abstract images. The warm and vibrant colors of the sunset warmed my heart, as well as the father and daughter photograph. I also feel that the works would have been more compelling if they had been larger to view and if they were framed.